Don’t Walk By

Platforms: PC

A Lemmings style game set in a university environment, where you have to get through each level without losing any students to accidents or other hazards.

The levels get progressively harder but the player is given abilities to help neutralise the hazards. The player will get a grading out of 3 stars based on how many students are saved, the time taken and the number of abilities used.

Responsibilities:

  • Writing Test Cases

  • Organising Playtests

  • Bug Reports

  • Department Feedback

Developed by a group of 50+ people, with my role being QA Lead for playtesting and iteration. This involved testing specific areas of gameplay such as abilities and AI behaviour and organising playtests to gather feedback.

A mix of white box testing and black box testing was used to identify bugs and other areas of improvement including issues with the design of the levels.

Trailer

Screenshots