Colony

Unreal Engine, Level Design

A timed level created in Unreal Engine. The setting is a crashing space ship with various exits, with a four minute completion timer to bring a sense of urgency.




This sense of urgency is consistently communicated to the player, primarily through lighting, audio and damaged environments. The layout is designed to force the player into finding different items to progress, all of which require them to complete some form of puzzle or platforming challenge.